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derweide

15
Posts
A member registered 14 days ago

Creator of

Recent community posts

Restart button does not work.

Requires some balancing as you can always win with a mob of infantry.

(1 edit)

I intended to make a full copy of the real town in the game, but after completing like 20% I understood that 3 hours would not be enough for that, so it is quite cropped actually, only some half-empty town outskirts.

On the first try, you think this is impossible.

By the fifth attempt, you understand the principle.

By the twelfth, you already "feel" the map and just try to press the buttons quickly enough.

This game could be an example of a really good learning curve, impressive design, I like that kind of thing.

I wish I could do that with mouse.

Doing my reading on pathfinding right now BTW.

  • Enemies shooting (now they just run towards the player).
  • Tanks are not working properly, had no time to fix them (they just run toward the player as well).
  • Pathfinding for enemies (now they keep running into an obstacle).
  • Taktics for enemies, like surrounding the player, or hiding from bullets, or at least running away when outnumbered (tried but failed to implement fast enough).
  • Pathfinding and different weapons for the squad (the "squad" now is just kind of "shadows" of the player number of which decreases with HP, visual effect and nothing more, while "controlling a squad" was the main idea for the game 😿).
  • Air strikes (they gave me plane sprite so I must use plane sprite).
  • Enemy air defenses (the player has to destroy them to be sure the air strike is successful in that area).
  • Enemy drones to doge or counter by setting up EW devices.
  • Capturing a point (flag) should take some time forcing the player to hold position.
  • Different moving speed on different terrains (tanks can ignore).
  • Mines to defuse. Ability to hide in high grass both for the player and enemies. 
  • Transport that moves both for the player and for enemies (now there are only friendly transports that simply stand there and restore HP).
  • Destroyable surroundings (yeah, tanks can destroy trees, but this is a bug unplanned feature actually).
  • Nice river banks and properly made roads.

I could implement most of this, but then there would simply be NO WHERE to play it all, so I started with level design (avoiding the mistake of the previous jam, where I did not have enough time to create playable levels). Sooner or later I will find a good balance =)

(1 edit)

I didn’t manage to make a significant part of the planned mechanics because of this, and the level itself had to be cut down significantly. In the end, I only had 14 minutes left for music and texts so they are what they are.

A diamond of this jam!

Look at it as a prototype and you'll see huge gameplay potential.

It is not green at last!

Thank you! 

The main idea of the LAZOOR was to show that the Death Robot is not actually very capable of killing humans. But it tries its best.

AWESOME

This one is my favorite for now. Can actually be made into a game. 

This one is my favorite for now. Can actually be made into a game. 

For yet unknown reason sound is only available on Windows.

The whole story is about Death Robot trying to get human skin to cover itself from the rain. Like real acid rains, it does not lead to immediate corrosion but is still harmful to the metallic nature of any Death Robot. 

Please consider donating your skin to Death Robots.